This update makes player stats more trustworthy and matches more competitive. Damage tracking is now accurate, lifetime ADR is available as a clearer measure of impact, and team balancing spreads the strongest players across both sides.
Accurate damage tracking and a new ADR stat
Damage on the server used to be counted wrong. The game reported a weapon's raw damage, so an over-kill shot — think an AWP headshot for 400-plus on a target who only had 100 HP — credited far more damage than you actually dealt. That inflated everyone's damage and made ADR meaningless.
- Only real damage counts now. The server tracks each player's health and credits the HP you actually remove, capped at what the victim had left. Over-kills no longer pad your numbers, and damage is split correctly when several players hit the same enemy.
- No more friendly-fire credit. Damage you do to a teammate no longer counts toward your stats.
- A new lifetime ADR stat. With damage tracked properly, you now have a lifetime ADR (average damage per round) shown next to your K/D and average kills in the match player list — a much better read on who is carrying than kills alone.
Lifetime ADR only counts games from this update onward, so it will take a few matches to settle into a number that reflects how you really play.
Fairer teams, fewer stacked lobbies
Team balancing got a real fix. When a 5v5 forms, the two teams are now split by actual in-game performance, so the players carrying their games end up on opposite sides instead of stacked together.
- Balanced by performance, not just rating. The split now weighs ADR, K/D and average kills when dividing the lobby into two teams, so a couple of clearly stronger players will not land on the same side and steamroll.
- ADR leads the way. Now that damage is tracked accurately, ADR is the biggest factor in judging skill — it captures consistent impact better than kills alone, so the balance reflects who is genuinely doing the work.
- Closer games. Spreading the top performers across both teams means fewer one-sided blowouts and more matches that come down to the wire.
Jump in
Everything above is live now. Queue a few games and watch your new ADR settle into place on the rankings. Sign in with Steam and play.
Frequently asked questions
What is ADR in CS:GO?
ADR is your average damage per round — the total damage you deal divided by the rounds you play. It rewards consistent impact even in rounds where you do not get the kill, which is why it is one of the best single numbers for judging how much a player is contributing. CSGOPremier now tracks a lifetime ADR and shows it next to your K/D and average kills.
Why is my lifetime ADR low or missing?
Lifetime ADR only counts games played after this update went live; older matches are not backfilled. It will climb to a representative number after you play a few games, so do not be surprised if it lags your K/D at first.
How does CSGOPremier balance teams?
When a 5v5 forms, CSGOPremier weighs ADR, K/D and average kills to spread the strongest performers across both teams. ADR has the largest influence because it captures consistent round-by-round impact.
